While this is a spin-off from Cities: Skylines, it’s worth noting that it’s made not by Colossal Order but by a new studio, Fast Travel Games. Fast Travel, in turn, say that Cities: VR “isn’t a direct port of Cities: Skylines.” That’s because you can’t run cities of the size and complexity of Skylines on a VR headset. Instead, Cities: VR offers the fundamentals of laying down roads, painting zoning districts, and adjusting taxes. What it adds is the ability to do those things while walking around your city like the world’s biggest mayor. As mentioned above, I like the idea of being able to crouch down and peer at all the buses and pedestrians scurrying around beneath me. Whether that’s enough to compensate for a more stripped-down citybuilder after the initial novelty wears off, I don’t know. I’m also a little disappointed that the interface looks like a set of regular 2D menus you pop up over the world, rather than a more visual, VR-friendly display. Also that there are no natural disasters - and, more importantly, that you yourself can’t destroy buildings by simply punching them, Godzilla-style. Fast Travel are promising free updates after launch, though, so I’ll live on in hope.