He’s already aware that making a game requires a different skillset from directing a movie. As per IGN: “The difference [from directing a film] is not acting like a single point that guides the creative team. It’s making sure that you’re integrated into the team in a real way. I can come in with a very definitive point of view, but it has to work on two levels. It has to be accepted by the greater team as the right creative direction to go in. And it also has to be, first and foremost, something that can integrate into the architecture of gameplay in a way that’s beneficial to the game.” The game won’t have any connection to his existing work, but you can really see where his “vision” lies in almost everything he’s made. Robots, humans, aliens, all together. His world-building is usually top-notch. He’s very good at seamlessly blending people and CGI together, so I feel rather bad for the artists working under him. They’re going to hear the phrase “When I worked on Chappie…” so many times. It’ll be years before we know what they’re working on, but his movie studio regularly releases interesting short movies that are worth watching.