343 Industries explained that the issue was that they’d accidentaly included a bunch of concept art in the preview build. The concept art doesn’t give any spoilers, so 343 have decided to just release it anyway. The multiplayer test overview breaks down what times the beta will launch, but also during what times individual modes or matchmaking will be available. This image covers the basics: Even when matchmaking is unavailable, you’ll be able to try out some of Halo Infinite’s other modes, including the weapon drills, bot arena and more.
Friday 24th September - 6pm to 10pm, then Saturday 25th September 1am to 5am Saturday 25th September - 6pm to 10pm, then Sunday 26th September 1am to 5am Sunday 26th September - 6pm to 10pm, then Monday 27th September 1am to 5am
PT
Friday 24th September - 10am to 2pm, and 5pm to 9pm Saturday 25th September - 10am to 2pm, and 5pm to 9pm Sunday 26th September -10am to 2pm, and 5pm to 9pm
The potential change in schedule was originally mentioned during a Halo Infinite multiplayer livestream on Wednesday, during which it was said that “late-breaking issues” might prompt a “small shift” in the timeline for the next multiplayer beta. The plan had been for the beta client to rollout on Thursday and for servers to come online on Friday. On Twitter, 343 Industries’ community director Brian Jarrard followed up to say they’d make the call Thursday morning: Which is exactly what has now happened. 343 Industries have been rigorous so far in their handling of Halo Infinite’s multiplayer, testing different parts of it and offering detailed responses to player feedback. This next test will be a chance to see those changes in action ahead of the game’s launch on December 8th.