Homeworld chucks you into the role of fleet commander, tasked with leading the Kushans across the galaxy to their stolen planet of origin, Kharak. Unlike other, ground-bound RTS experiences back then, it allows you to move units in three dimensions. This was cool enough, but the core conceit of producing all your units from the weirdly vertical Kushan mothership – at least until you got some carriers up and running – makes the whole effort seem terrifyingly vital. Lose your mothership, and all your efforts to find Hiigara were for nothing. It doesn’t hurt that the mothership was a character in its own right, mentally controlled by scientist Karan S’jet. If you’ll bear with me, I don’t want to forget about one thing Homeworld did that still stands out more than two decades on from when I first got my sweaty teenage mitts on the game: its manual. Relic just poured effort and imagination into Homeworld’s manual, which you can find online here. I read the thing as though it was a textbook on Kushan culture and history, which it sort of was. I’m not sure I’ll ever encounter anything like that again now, but I’ll always treasure my more than slightly foxed copy. Homeworld was remastered in 2015 along with its sequel, and you can find that version on Steam and GOG.

Have You Played    Homeworld  - 61