The inclusion of toilets in the game, in fact, is a pretty good illustration of just how granular a simulation it is. To build a spaceship on which to go out looting derelicts (for this is the meat of the game), you will need to piece it together tile by tile from scratch. Starting with just a dismal metal box in the void, you expand your vessel little by little as you acquire resources, beginning by building out the hull, and finishing with the placement of lights, wiring, air support, vegetable plots - and loos. I must admit, however, that this makes the game fiddly as hell to play. If I’m honest, it hasn’t quite reached the stage where the low-key brainglow of having created a little functioning settlement quiteoutweighs the amount of bungling around in the UI necessary to make it happen. As such, I’ve bounced off Space Haven a couple of times, and I’ll probably bounce off it again while it’s in early access. But one day, I know, when its balance shifts to producing more fun than it consumes, I will stick to Space Haven like a poorly-flushed turd sticks to the hull of the International Space Station. It’s right up my street in terms of theme and format, and it’s got a very specific sort of mid-1990s look to it, which falls into the very slim category of retro aesthetics that I actively enjoy. Definitely one to have a go with, if you’re into colony sims, or if you just like pissing into the fathomless gulf between the stars.