Saints Row The Third: Remastered is probably the best version of Saints Row The Third you could get. It just depends what that means to you in the cold light of 2020, I suppose.
Probably still the most beloved of the Saints games (though I still have a soft spot for Gat Out Of Hell), The Third opens with a bank robbery seguing into a mid-air shootout on a plane, followed by an extended skydive. See, the eponymous Saints have taken gangbanging and made it a mainstream career. They’re famous. They have fans who ask for autographs, a line of energy drinks, and a movie is being made of their lives. So another powerful gang has decided to knock them off their perch. This means the Saints are starting almost from scratch in a new city, Steelport, and set about claiming territory from the rival gangs there. Every mission you do that undermines the incumbent gang (dominatrix vampire cosplayers the Morningstar, cringe neon hackers the Deckers, and… luchadores the Luchadores) gains you more sway in that area. There are various justifications for these missions - drug deals, theft, etc. - but it mostly amounts to an excuse to shoot some of said gang members. To be fair, the set pieces get more and more ridiculous as you go, beginning with the plane shoot out as a kind of “start as we mean to go on.” This was always Saints Row’s USP compared to, obviously enough, Grand Theft Auto. At some point the developers realised if players like exploding things and shooting people and hitting them around the face with big purple dildos, hurhur, so by God, just let them do that, why don’t we? And give them increasingly silly scenarios in which to do it. Realism be damned. Some of the more fun bits actually came as DLC, but you get them all here. There’s Professor Genki’s Super Ethical Reality Climax, an illegal gameshow where you shoot people dressed as animals or beer mascots, or The Trouble With Clones, where the Saints self-described biggest fan has made a clone of perennial favourite character Johnny Gat, and it is on a rampage. But even the main story missions have peaks. There’s one almost iconic one very early on where you parachute out of a helicopter onto a penthouse, whilst Power by Kanye West plays. Then you shoot a load of people in the rooftop pool. If it sounds like I’m struggling to describe any standout hilarious bits, or muster much excitement, that’s because I am. For all the bravado and bombast, playing Saints Row The Third in 2020 felt dated. Not in an “Ooh, you couldn’t get away with that now! Political correctness gone mad!” way. The explosions, the tits, the hilarious dildo… all of it just washed passed me. I felt like a teacher staring wearily into space as, around her, her charges throttled each other and shat on the desks. It was weirdly anaemic. The guns all felt the same, the missions all blurred into one. Exploding a bunch of alien spaceships seemed no different to punching a pedestrian in the face. In fairness, that isn’t really the remasters fault. And the remaster bit of the remaster is more than decent, especially with the improvements to lighting and the frequent explosions (I am told that particle systems have even more particles for example). Attention has also been lavished on the character models for the main NPCs. All in all, Saints Row The Third: Remastered looks exactly how you remember the original looking, which is to say way better than the original actually was. It’s just the content, I suppose, that doesn’t charm me any more. It was like playing the FPS version of a top down ARPG like Diablo or Wolcen. Yeah, I’ll shoot the waves of oncoming enemies. No, I don’t particularly need to know why. I’ll do it again in another mission in a minute. Blah blah blah, strip club, blah blah blah, chop shop. Oh Saints Row. It is not you that have changed, but I.