Out of the two changes, it’s the damage range nerf which is the most important. At launch the MP5 was basically a pocket assault rifle, totally outperforming its beefier siblings at practically all ranges. I’d become one of those “if you can’t beat ‘em, join ‘em” drones zipping about spraying folks down at close range, then nonchalantly dropping snipers across the map while throwing up a little in my mouth. I took no pleasure in my XP gains. Well, maybe a little. Here’s a look at the sheer power of the MP5 pre-nerf. I mean, there was literally no need for any other gun to exist in the game at this point. To see this content please enable targeting cookies. Manage cookie settings And that was the issue. I’d play game after game and encounter swathes of players using the MP5. I’d run over discarded weapons and mutter “MP5” under my breath. It basically had no down sides and players quickly cottoned on. So I’m glad it’s been toned down and props to Treyarch for getting on it so quickly. When it comes to further tuning, Treyarch game designer Tony Flame said on Twitter that they’re “working on the larger pass for Season 1” which is due to kick off on 10th December. I suppose it’s time to try another gun now?